We are a small indie team working at Niagara College. We are making a unique top down, twin stick shooter where two players control different parts of the same battle vehicle. The game is available for download at itch.io here.
My task: Remodel, texture, rig, and animate one of our enemies, the Rock Thrower, in 28 days. I started with 3D concept art. Side note: I strongly recommend against modelling for concept art. We did it to keep styles consistent across eight team members, but it made it difficult – at least for me – … Continue reading The Roughness of a Rock Thrower
I love making rocks, it’s challenging, it’s hard and it can be fun at times. You can spend hours and hours perfecting one but not realize that you still need to make ten more of them. Here are some factors and challenges that I faced while making environmental rocks. Some steps I take before making … Continue reading Challenges in Making Environmental Rocks
When you are tasked with creating many kinds of foliage for your game, it doesn’t seem very easy. It was a very different experience to create foliage on a strange planet that isn’t earth like. You have unimaginable creativity with this, but you need a limit on how far to go with this. For starters, … Continue reading The Growing Life
When your job is to make an enemy out of rocks, you would think it would be rather easy. I just need to make a rock looking model, give it some limbs and a face, and it’s all good. Unfortunately, that’s not the case. Let me start by saying rocks can be hard to make … Continue reading Rocks Are Harder Than You Think